Blood Rain Divinity 2 Average ratng: 6,9/10 2073 reviews

This spell creates blood surfaces and sets Bleeding to enemies. Skill Statsedit. Attribute, Value. Skill Name, Rain of Blood.

Enviromental Effects in DOS:2 are negative or positive effects in an area that provide buffs, debuffs, damage, and/or control options for enemies and allies alike. These are the Cloud and surface versions of Status Effects. For specific Status Effects that affect a character (via a skill, for example) please see their pages.

Surfaces

Fire Surface

  • Applies Burning.
  • Removes Wet.
  • Can be put out by using Water and Ice elements.
  • Explodes if combined with Poison elements.
  • Expands if combined with Oil and Fire elements.
  • Creates a Steam cloud when extinguished, get SMOKE clouds when the Fire times out.
  • Fire damage.
  • Blocked by Magic Armor.
  • Status effect blocked by Magic Armor, but movement damage is not.


Water Surface

  • Can be made into steam with Fire elements.
  • Can be frozen solid with Ice elements.
  • Can be used to generate Shock with Electricity elements.


Electrified Water Surface

  • Applies Shocked.
  • Air damage.
  • Status effect blocked by Magic Armor, but movement damage is not.


Blood Surface

  • Can be frozen solid with Ice elements.
  • Can be used to generate Shock with Electricity elements.
  • Explodes if combined with Fire elements.


Electrified Blood Surface

  • Applies Shocked.
  • Air damage.
  • Status effect blocked by Magic Armor, but movement damage is not.


Poison Surface

  • Applies Poisoned.
  • Explodes if combined with Fire elements.
  • Poison damage.
  • Status effect blocked by Magic Armor, but movement damage is not.


Oil Surface

  • Applies Slowed, ignoring Magic Armor.
  • Explodes if combined with Fire elements.


Lava Surface

  • Instant Death by massive fire damage.
  • Applies Burning.
  • Cannot be removed easily.
  • Cannot be blessed, cursed, frozen, or electrified.


Source Surface

  • Used to refill Source Points by walking on it.


Web Surface

  • Chance to Enweb (immobilise).
  • Ignores Armor.


Ice Surface

  • Chance to be Knocked Down.
  • Can be made into Water Surfaces with Fire elements.


Frozen Blood Surface

  • Chance to be Knocked Down.
  • Can be made into Blood Surfaces with Fire elements.

Clouds

Fire Cloud

  • Applies Burning.
  • Fire damage.


Steam Cloud

  • Removes Burning.
  • Can be used to generate Shock with Elecrticity elements.


Electrified Steam Cloud

  • Applies Shocked.
  • Air damage.


Blood Cloud

  • Harmless.
  • Can be used to generate Shock with Electricity elements.


Electrified Blood Cloud

  • Applies Shocked.
  • Air damage.


Poison Cloud

  • Applies Poisoned.
  • Poison damage.


Smoke Cloud

  • Blocks vision.


Explosion Cloud

  • Manifests very briefly, then disappears.
  • Applies Burning.
  • Fire damage.
  • Created by Oil mixed with Fire.
  • Created by Poison mixed with Fire.


Frost Explosion Cloud

  • Manifests very briefly, then disappears.
  • Applies Chilled.
  • Water damage.
  • Created by ?? mixed with ??.


Deathfog Cloud

  • Instant death for the living.

Blessed Surfaces

Blessed Fire Surface

  • Provides immunity to Frozen.
  • Applies Healing.
  • Hurts undead.


Blessed Water Surface

  • Applies Healing.
  • Can be turned into blessed steam or ice.
  • Hurts undead.


Blessed Electrified Water Surface

  • Applies Haste.


Blessed Blood Surface

  • Applies Healing.


Blessed Electrified Blood Surface

  • Applies Haste.


Blessed Poison Surface

  • Applies Regeneration.


Blessed Oil Surface

  • Applies Fortified.
  • Cleanses Stun.
  • Cleanses Petrified.


Blessed Web Surface

  • Applies Hasted.


Blessed Ice Surface

  • Chance of Magic Shell, which increases Magic Armor.


Blessed Frozen Blood Surface

  • Chance of Magic Shell, which increases Magic Armor.

Blessed Clouds

Blessed Fire Cloud

  • Provides immunity to Frozen.
  • Applies Healing.


Blessed Steam Cloud

  • Applies Healing.


Blessed Electrified Steam Cloud

  • Applies Haste.


Blessed Blood Cloud

  • Applies Healing.


Blessed Electrified Blood Cloud

  • Applies Haste.


Blessed Poison Cloud

  • Applies Regeneration.


Blessed Smoke Cloud

  • Applies Invisibility.
  • Removes Silence.

Cursed Surfaces

Cursed Fire Surface

  • Applies Necrofire, which is like Burning from a Fire surface but cannot be extinguished with water or ice.
  • Blocked by Magic Armor


Cursed Water Surface

  • Applies Decaying, causing characters to take damage when healed.
  • Deals Water damage.
  • Decaying blocked by Physical Armor.
  • Water damage protected by Magic Armor


Cursed Electrified Water Surface

  • Applies Stunned.
  • Air damage.


Cursed Blood Surface

  • Applies Decaying, causing characters to take damage when healed.
  • Blocked by Physical Armor.


Cursed Electrified Blood Surface

  • Applies Stunned.
  • Air damage.


Cursed Poison Surface

  • Applies Acid.
  • Applies Poisoned.


Cursed Oil Surface

  • Applies Slowed, ignoring Armour.
  • Chance to explode on movement.


Cursed Web Surface

  • Applies Web (100% chance).
  • Ignores Armor.


Cursed Ice Surface

  • Chance to apply Frozen, ignoring Magic Armor.


Cursed Frozen Blood Surface

  • Applies Frozen.

Cursed Clouds

Cursed Fire Cloud

  • Applies Necrofire.
  • Fire damage.


Cursed Steam

  • Applies Decaying, causing characters to take damage when healed.
  • Water damage.


Cursed Electrified Steam Cloud

  • Applies Stunned.
  • Air damage.


Cursed Blood Cloud

  • Applies Decaying, causing characters to take damage when healed.
  • Water damage.


Cursed Electrified Blood Cloud

  • Applies Stunned.
  • Air damage.


Cursed Poison Cloud

  • Applies Acid.
  • Applies Poisoned.
  • Poison damage.


Cursed Smoke Cloud

  • Applies Blind.
  • Applies Suffocating.

High Ground:

  • Increase Damage and range for the character that has the high ground in battle.

Low Ground:

  • Decrease Damage for the character that has the lower ground in battle.

Environment Clearing Skills:

  • Battle Stomp (Non-cursed surface and clouds)
  • Throw Dust (Surfaces and clouds)
  • Siphon Poison (Poison surfaces and clouds only)

This page of the Divinity Original Sin 2 guide contains a detailed description of Inquisitor. You'll get acquainted with the basic information on this class, recommended playstyle, as well as its biggest advantages and potential disadvantages.

Inquisitor is a hybrid class, which on the one hand has special magic abilities, but on the other hand doesn't avoid melee combat on middle distances. Using telekinesis, Inquisitor can use various weaponry that deal ranged elemental damage.

You should invest in passive endurance, as his health regeneration is closely related to the course of the battle, and as long as you are victorious, you have a chance to get out unscathed. On the other hand, when the situation complicates itself, you'll have to spend a lot of action points to remain alive.

He is especially productive with any character that can apply bleeding on a target, or call a blood rain. If you managed to acquire the book with the mentioned ability, make sure that the hero learns it.

You can find base parameters for this class below.

Attributes

In the case of the Inquisitor, three attributes were improved:

Attribute name

Value

Note

Strength

+1

Additional Strength is useful to this character because it can deal more damage when is using weapons. An increased load capacity is another good point.

Intelligence

+1

Since Inquisitor's main strength are magic attacks, high Intelligence will allow them to fight more effectively and deal more damage.

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Constitution

+1

An Inquisitor doesn't have any class-based defense abilities which can allow them to regenerate health points passively or heal effectively. Because of that you should remember to spend points on increasing their health, especially since an Inquisitor fights at mid-range.

Abilities and Talent

The Inquisitor:

Name

Value

Notes

Warfare

1

The main combat skills are actually based on this school. Each single point of development increases the damage dealt using skills, so it's worth investing several points.

Necromancer

1

Support for the two main starting skills will not be detrimental, and the modest ability to restore vitality with capacity development can effectively transform into hero's self-sufficiency.

Telekinesis

1

With the development of his ability, he will manage moving objects effectively, allowing him to move them further away and by the way, he will be able to use heavy objects against his enemies.

Blood

Talent

Executioner - If a hit dealt by a hero was deadly then this character receives 2 additional AP during the same turn. This effect can be activated once per a single turn.

Starting abilities

Icon

Name

Notes

Mosquito Swarm

One of the basic skills with which the Inquisitor can initiate a fight. Reducing the physical enemy's armor for witchcraft that he can cure is something that will certainly not pass unnoticed.

Battering Ram

The ability to shorten the distance between the hero and the most desirable target. In addition, anyone who stands on the road is knocked-down and gets injured.

Crippling Blow

The skill inflicts considerable area damage, which goes hand in hand with the injuries that two-handed weapons offer. Additional mutilating effects will prevent enemies from getting out of the field of basic attacks.

Inquisitor and Races

Race

Predispositions

Notes

Elf

None

No predispositions, as elves have low predispositions towards magic.

Human

Average

A large initiative factor can be useful in controlling the course of battle. Everything depends on the distance our hero can hold during combat, and if he'll be able to walk in the first line.

Dwarf

None

A dwarf will handle well any activity based on strength or endurance. Sadly, in this case there is not a close connection between these attributes.

Lizard

High

The racial intelligence bonus is in this case a serious advantage. With appropriate character progression on earlier levels, a lizard can be very effective on the battlefield.

Which abilities are worth choosing?

An Inquisitor has access to two schools (Warfare and Necromancer) which means that they can choose from 8 starting abilities. The default abilities are the best ones that you can choose from - they greatly compliment Inquisitor's play style who fights at a close distance and needs both a way of healing their wounds and damaging enemies. Because of that you shouldn't change anything and focus on using Battering Ram, Blood Sucker and Mosquito Swarm.