Empire War Age Of Heroes Forum Average ratng: 7,2/10 4966 reviews

Empire War: Age of Heroes, the new, massively multiplayer strategy game, is here! Prepare for a gaming experience like no other. Mifare read serial number search. By downloading one of the. Table for Medieval II: Total War Mods The table is sortable, click the icon to the right of the column heading to sort by that category. See comment in the Edit View for how to add entries.

One of the primary objectives of the game is to create the strongest team(s) of heroes possible. Each player is given a random starting hero allotment. As game play proceeds, heroes are 'leveled' or 'ascended' to become stronger. As new heroes are obtained, they may be kept or 'fed' to other heroes in a process called leveling. Leveling and ascending heroes builds their power and creates an overall stronger team for attacking and defending.
Determining Hero Stats
Total hero stats (power, attack, defense, health, and special skills information) for a fully leveled and ascended hero are available for view in the summons area. Alternatively, they can be compared in the hero stat grids.
An invaluable aid during a raid or battle is the ability to tap and hold on an opponent's hero or a monster to find out total hp, current hp, special ability, any buffs or debuffs currently on that hero, and when they will run out. Players can get the same information by tapping on their own heroes.


Each element has a certain effect on other colors. Hitting a weaker element will double the damage. Hitting a stronger element will provide half the damage. A tiny legend for maximum element damage is located at the upper left-hand corner of the screen during any battle.

Based on the chart, maximum damage to red is delivered by blue;
Maximum damage to red is delivered by blue



  • New heroes are gained at the start of the game, by purchasing them through the summons gate, and by training new ones in training camp
  • Players can create 3 different teams and the same hero may be utilized on more than one team.
  • Common team configurations:
    • Some opt to use one team as 'storage for heroes they want to keep while they level them up before battling with them OR
    • map/raid attacks
STRATEGY TIP:More often than not, having one hero of each color is the best setup for attack teams. Many find great success having two healers and strong attackers during raids.
  • titan battling
  • defense against raids - One team *must* be marked as defense. This is the team that defends a player's watchtower resources when a player gets raided.
STRATEGY TIP: When setting up your defense team, put your strongest player in the middle and the weakest at the edges. New players, put Bane front and center on your defense team! When raiding, the center gets hit most often and the far sides are hardest to hit. As play
proceeds and the team gets stronger, put the strongest in the middle, the heavy hitters on the sides and the weakest in the two middle slots.
The defense team does not depend on gem matches to hurt opponents, so having one hero of each color is not necessary here; having the
strongest defense team is the better strategy. Check the hero grids to make those determinations.
When utilizing two or more heroes of the same color on a team, players will notice that the gem energy gets applied to each hero of the same color in full (it is not split between them). In addition, only one of the heroes will receive the damage when hitting a character that has a 'reflect' type damage on them.
Heroes can now be marked as 'favorites' to keep gamers from accidentally feeding them to another hero.
  • Existing heroes may be leveled or ascended to max them stronger up to their maximum player profile
  • Players should assign the strongest troop level of each color they can. This will raise the overall team strength/score. (This can be done from the edit hero menu.)

Empire War Age Of Heroes Forum

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